11/18/2023 0 Comments Convert sorcery pointsWhen you cast it, unless otherwise noted. You can use only one Metamagic option on a spell MetamagicĪt 2nd level, you gain the ability to twist your spells Your choice grants you features when you choose it atġst level and again at 6th, 14th, and 18th level. Sorcerous OriginĬhoose a sorcerous origin, which describes the source If the spell requires a material component that is consumed or affected by the spell (such as scrying or shillelagh), you must have the material component on hand to cast the spell, as normal. You can cast any spell with a material component without that component, if the component is not consumed by the spell and does not have a listed value. Your body is a living battery of arcane power. Spell attack modifier = your proficiency bonus + your Charisma modifier Spell save DC = 8 + your proficiency bonus + your Charisma modifier You cast and when making an attack roll with one. When setting the saving throw DC for a sorcerer spell In addition, you use your Charisma modifier You use yourĬharisma whenever a spell refers to your spellcastingĪbility. Spells, since the power of your magic relies on yourĪbility to project your will into the world. Spellcasting AbilityĬharisma is your spellcasting ability for your sorcerer Alternatively, you can choose one of the metamagic options that you know and replace it with another metamagic option. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.Īdditionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which must be of a spell level you can cast. Each of these spells must be of a level which you can cast. The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. You know two 1st-level spells of your choice from the sorcerer spell list. Even though you might haveĮnough points to create a slot above this maximum, youĬan’t do so. ![]() Your sorcerer level also determines the maximum-level The Sorcery Points column on the sorcerer class table. Increases as you gain levels in this class, as shown in The number of sorcery points you have to spend Than 0 or gain more than your maximum, and you regain all spent sorcery points when you You can’t reduce your sorcery point total to less When you wish toĬast a spell, you expend a number of sorcery points toĬreate a spell slot of a given level as indicated on theĪ spell in the casting time for that spell. To cast spells (and later, manipulate their properties). You gain a pool of 4 sorcery points that you can use You learn additional sorcererĬantrips of your choice at higher levels, as shown in theĬantrips Known column of the Sorcerer table. CantripsĪt 1st level, you know four cantrips of your choice from Spellcasting and Chapter 11 for the sorcerer spell list. This font of magic, whatever its origin,įuels your spells. You cannot convert spell slots into sorcery points.Īn event in your past, or in the life of a parent orĪncestor, left an indelible mark on you, infusing you withĪrcane magic. When you create a spell slot using sorcery points, you must immediately use it to cast a spell, or it is lost. Sorcery does not combine with the Spellcasting feature you can convert sorcery points into slots at will, but cannot convert sorcery points into a slot of a level higher than shown in the Sorcerer table. To qualify for multiclassing into or from the sorcerer class, you must meet these prerequisites: Charisma 13. (a) a scholar's pack or (b) a explorer’s pack (a) a light crossbow or (b) any simple weapon The equipment granted by your background: ![]() You start with the following equipment, in addition to Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion.Weapons: Daggers, darts, slings, quarterstaffs, light crossbows.Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st.Hit Points at 1st Level: 6 + your Constitution modifier.Reverted spells known to 16 total spells (roughly PHB+1), balancing out the extra power of SP casting.Īs a sorcerer, you gain the following class features.Comparison to DMG ("Delta" column shows SP difference at each level). Revised sorcery point values: removed the points associated with higher-level spells (6th+) and add spell slots instead, then smoothed point progression from levels 11 to 20. ![]() Spell Focus is now Eschew Materials (as in Pathfinder).Added Spell Versatility from UA-Class Features.My intent is to make the sorcerer feel like the "blaster" class it was previously - few known spells, many casts. Please note that Stirling Vermin’s later Revisited versions use short rests instead of an action to refresh the pool, so this fork is based on the Draft version. This document uses Stirling Vermin's Sorcerer Revisited Draft with revisions.
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